perjantai 28. toukokuuta 2010

Bad Company 2 Basic Weapons Analysis

Was supposed to put this up already a few days ago, but I've been kind of busy and am currently feeling quite emo (frustration, disappointment, and depression mixed together in one lethal cocktail) but THAT WONT STOP TEH BC2 ANALYSES.

And so, onward!

Medic: PKM-Bad-ass. Low accuracy, high damage, controllable recoil due to a low rate of fire. Run and gun with this one. Suppressive fire works well as the weapon actually gets more accurate as you shoot it (Battlefield 2142 fans will feel right at home), and because it doesn’t chew through a 100 clip in a flash. M249 frankly speaking sucks, and so I will not review it.

All: M9- Sidearm, 5 shots to the body, 3 shots to the head. A recon’s bestman and everyone’s best friend. Can be aimed much more quickly after a sprint than a longer primary weapon, and the twelve rounds are enough to handle multiple “unexpected encounters”.

All: MP-443-The pea shooter. More ammo and a faster rate of fire than the M9, but noticeably less damage, especially with body shots. Against body armour it's almost useless. However, it’s quiet, which many Recs appreciate.

All: M1911- The classic .45. Great damage and the best general-purpose handgun for unexpected encounters. However its low capacity of 7 rounds means that handling more than one person with a single clip needs a bit of skill… And luck.

Recon: M24- Basic bolt action sniper rifle, not that accurate at long range (don’t trust the crosshair, as the spread is noticeable enough to stop you from getting that perfect headshot. The real crosshair can be expressed as a small circle around the center of the crosshair). The later bolt-actions really beat its pants, but you’ve got to start somewhere. If you really hate wielding it, wait until you unlock the Thompson SMG.

Recon: QBU/Type 88- Semi-automatic Chinese sniper rifle: 1 shot to the head or 3 shots to the body, with a rate of fire as fast as you can tap the trigger. Comes with a nice SVD-style scope for urban sniping. With this, you can be right in the action with your squad as a designated marksman, without worrying about how fast your “well-trained” right hand can recharge that bolt handle.

Recon: SV98- Despite the game giving it lower stats than for the M24, it’s a lot better, some would even say the best sniper in the game. More accurate and a more user-friendly scope, along with a helpful 10 round magazine (5 more than the M24, the same as the Type 88).

Assault: AEK-971: IRL, a great weapon with very little recoil. In-game however, a somewhat different story- low recoil but low damage and accuracy as well. The weird sights make this a personal least favorite.

Engineer: 9A-91 SMG- a good basic personal defense weapon. Some would say the 20 rounds are not enough for the need, but that applies only to certain playstyles. Dedicated tank-hunters won’t have much of a problem, especially since all engineer weapons are silenced anyway. The SCAR-L is simply a 30 round version of this, with some tiny differences.

Engineer: RPG-7- your basic rocket-propelled grenade. Shoots an unguided, 85 mm shaped charge capable of defeating tank armour and blowing holes in walls. The power of the charge is large enough to kill opponents on the other side of a wall; damage to tanks varies. To destroy a MBT, 4 hits to the front or 2 hits to the side or rear are needed. Use a tracer dart to make your rocket follow and hit helicopters on the move, since the projectiles move rather slow and can be dodged easily.

Next up, another Artist's Corner, and our first politcal RANT!

maanantai 24. toukokuuta 2010

Artist's Corner Week 21:MBLAQ

The Artist’s Corner is a weekly short blog post introducing some group from the Asian music scene. Why Asian? Because hearing too much Ibiza-dance and different mixes of the words “tits”, “ass”, “yeah!”, and “fuck” gets REALLY stale after a while =). Besides, where’s the proper choreography nowadays? The post’s won’t be long, just something I recommend you give it a try if you’re curious or otherwise interested.
Without further ado, I present to you, Artist’s corner for Week 21- MBLAQ!



MBLAQ (pronounced, am-black, lol) is a Korean group formed by famous Korean performer Rain’s label J. Tune Entertainment. The group consists of Seung Ho, G.O, Lee Joon, Cheon Doong (who is the younger brother of 2NE1 vocalist Sandara Park), and Mir. After debuting in the Legend of Rainism concert, they released their first single “Oh Yeah” on October 12th. The song topped charts around Korea, and later their album Just BLAQ (actually, they’re not, but oh well korenglish ftw) was released on October 14th. After a brek, on may 19th of this year, the group released the album “Y”.

They’re a more dance-oriented group, as expected of Rain’s protégés: you won’t hear anything mind-blowing, though some of their ballads such as “Last Love” shine through the usual bass-and-synth-filled club tracks.

I posted a concert version of “Y” yesterday, but a few MVs are presented below, with subtitles:

Y->http://www.youtube.com/watch?v=val9femyp2E
Oh Yeah!-> http://www.youtube.com/watch?v=2GLN4Oh8HHQ&feature=related

BLAQs goofing around while calling fans:
http://www.youtube.com/watch?v=7CC7Ok6BCtg&feature=related

Bad Company 2 Tips and Tricks (Analysis)



So, today's post will be about Bad Company 2, a Swedish-made video game that beats the pants of (currently) anything else. If you don't like video games, skip this post and look forward to the Artist's Corner later today!

Okay I want to start off by declaring that the following 1-15 tips are not mine, but taken from a list on steampowered forums. However the red comments are mine, as well as the longer tips at the end =)

1. Hit Enter, while alive, to bring up the squad menu. Select on consoles

2. While planting or disarming the cap points, you can still fire, reload, etc without interrupting the process.
You can also strafe to a degree, though not so much when you’re arming the charge.

EDIT: You can still look around while you're arming and disarming the bomb. You don't have to look directly at it. (via Bungle)

4. The cap points have hit points. If the defending team is guarding a point really hard, park a tank on a hill and shoot at the cap point until it blows up or you destroy the building it is in.
Never knew this on, looks like its time for another C4 Rush

5. You can access your parachute from any height that would normally hurt you.

6. The stationary missile launchers are guided. After you fire you have some control over the rockets flight path.

7. Think outside the box. Some explosions can kill people on the other side of a wall. Red boxes, red barrels, Engineer RPG and stationary AT all have the explosive power to do this. The rifle mounted greanade launcher does NOT.


9. The engineer repair tool can be used for more than just repairs. It will damage enemy vehicles and can even be used to kill enemies in melee range.
The medic’s defibrillator does the same thing for infantry, brings a whole new meaning to shock and awe.

"You can use your repair tool to make little holes in barricades or walls and use for shooting and coverage" (via Argie86)
Great tip, even if bullets wear the wall down, you’ll get a head start to back away. Won’t save you DIRECTLY from explosions though (indirectly will help prevent you from being noticed)

10. "If you press Q (Orders), while aiming over a teammate (medic, engineer, assault), you request his assistance (healing, repairing, ammo)." (via Breitschwert)
Not sure if select on playstation 3 does the same, will try it out and let you guys know.

11. "You can revive soldiers through windows and holes in a walls, if they are right next to the window/wall." (via Breitschwert)

12. Mix things up a bit. "The recon class can be played well without a sniper as an offensive class (shotgun+dynamite)." (via Breitschwert)
Great trick that I used back in Bad Company 1, camping while defending outside a house in a bush with a ghillie and a silenced SMG lead to a ten kill-streak and effectively prevented their tanks from having infantry support (which means your buddies can focus on blowing them up). Sadly though, when the opposing players had enough they sent some mail over in the form of 60mm mortars, which ended that round for me.

13. It's a bird. No, it's a plane. No, it's a *BOOM* "Fly HIGH with the UAV until you need to fire a missile. You want to be an inconspicuous observer until you are ready to fire." (via Freyar)
Alternative fire is also available, as well as the ability to swoop down like batman and slice ur prey. Just remember that the locking on/shooting process lags a few seconds, so you need to lead your targets. Try to stay hidden until you're completely sure you'll get a hit, then rain down some hellfire on that poor unsuspecting ghillie-suited bastard.

14. "If you shoot at something and get the hit marker, it means you did damage." If it looks like you hit but no marker, it means you missed it or did not cause any damage. (via zomgzomg)
The greatest rule, I remember a machinima commentator bitching about not hitting people, though the same system applies in modern warfare 2. Weird.

15. In the first section of Port Valdez, if you are the attackers some times you spawn without your parachute not open. Just hit your Jump/Parachute button and it will open. (via classs)
LEARNED THIS ONE THE HARD WAY (READ: EPIC FAIL)

(Use your grenade launcher if you're playing Hardcore: since health is down to half, the area damaging effect of grenades will generate many more kills- Awesome Lagger

(AT+ C4 and U+C4 Make life a lot easier for any soldier)

My own tips from my (very limited) Bad Company 2 experience:

Remember to use your microphone. Since bad company 2 has a killcam, use your mic to help YOUR squad. I can’t emphasize this enough. You don’t have to give exact coordinates and YOU SHOULDN'T as it uses up valuable time: on smaller maps use short words to describe landmarks- beach, Bradley spawn, Shacks, Cliffs, Forest.

On larger maps, use the objectives as well ( for example: A, B,C, Russian Spawn, Ship etc.). Note that although this doesn't work well on all maps (saying “snow covered building” on a Nelson Bay or Jungle trees on Laguna is quite fail), it keeps information circling. At it’s worst, everyone becomes confused, but at its best everyone on your squad knows what’s happening around them and can plan their action as a cohesive group (the failure rate of one man attacking a well-defended capture point is mindblowingly high, isn’t that amazing?), which brings us to….

2. S SPOT! SPOT! If you can’t harm it, SPOT IT, and your friend with the RPG will help you out. You still get the spot assist which is good too.

3. A Act as a unit: for ideas, try playing operation flashpoint. For example, When encountering a tank, the Asses (Assaults) and Meds(Medics) should scram and find some cover: not only to save their asses, but also to cover the other members from infantry. Ideally, the scrambling members should try and attract the attention of the tank, leaving the Geeks (engineers) and Recs (Recon) to take out the vehicle accordingly. One needs to play regularly with a constant team to achieve this, but the rewards of acting as a squad is many times that of acting as an unorganized mob.

4. B Blow shit up. Why do you think DICE made the buildings destructible? ! Got some snipers camping out in a house? Mortar strike the whole building. MCom entrance well defended? Blow a hole with a BMD-armoured vehicle and ram yourself in, disgorging lots of angry Russians in the process. Explosions are area weapons and can even kill people beyond walls, so do yourself a favor a save your ammo, hop in a tank, and blow stuff up (quote Haggard, gotta love him). Hey, you might even enjoy it in the process.

5. B Be unpredictable. Cheesy, I know, but still, do it. Use your mic and flank your opponents as A SQUAD. Get in their spawn and capture their tanks. Every second you confuse your opponents and deny them the chance to retaliate means more points for you and more time for your buddies to stop shitting themselves and take the fight to the other team.

RT Run and use the cover, be it foliage or buildings, whatever. It’s usually when a soldier slows to walking that the Recs (like me) squeeze off that oh-so-satisfying round that implants itself in their skulls. Don’t worry fellow recons, theres always fresh meat in the grinder.

Nn Next time: Weapons analysis, part 1!


Ne

sunnuntai 23. toukokuuta 2010

What to Expect? Part1

Welcome, dear reader, to the 1st post of this blog. TONIGHT's Topic iiiiiiiissss..... *Drum roll please*

NOTHING! GOTCHA! This first post will serve as an introduction to the blog, listing the topics I write about, and some common sources I use. So without further ado, Let the what-to-expect begin!

  1. K-music: 95% of what is on my mp3 player right now. If you're interested in getting hooked (who isn't), I suggest a quick shot of 2PM's Heartbeat albums (great live performances), TVXQ's ballad music videos (awesome live performances), and a glance at MBLAQ's newest single, Y (DID I MENTION AMAZING LIVE PERFORMANCES? Srsly). Kpopdream and allkpop are definitely the places to start your fanboy/girl career(just google them)..
  2. Gaming: We're talking video games folks, mainly Firs-person-shooters. Why FPS? I think FPS doug exemplifies the reason: YOUR HEARTS PUMPING, YOUR HANDS ARE SHAKING, BUT IM STILL SHOOTING ITS LIKE BOOM HEADSHOT! Krhm, Cough. FPS's represent the essence of what games are meant to be: stress relief. However on my blog you will find snippets of gaming wisdom (HAHA isnt that sarcastic), mainly concerning Counter-Strike (haven't picked that up for a while, but still great at it), Bad Company 2 and friends. Prolly have a first collection of tips up by tomorrow, look forward to it folks!
So that introduces the first two topics of this blog, the rest will come later next week, but stay tuned for more! Tomorrow I will present a special collection of bad company 2 tips extracted and de-copyrighted from all around the world :D (with some of my own, I might add).

I end my post by attaching a vir- I mean some entertainment for you guys :) Mblaq's Y!