perjantai 28. toukokuuta 2010

Bad Company 2 Basic Weapons Analysis

Was supposed to put this up already a few days ago, but I've been kind of busy and am currently feeling quite emo (frustration, disappointment, and depression mixed together in one lethal cocktail) but THAT WONT STOP TEH BC2 ANALYSES.

And so, onward!

Medic: PKM-Bad-ass. Low accuracy, high damage, controllable recoil due to a low rate of fire. Run and gun with this one. Suppressive fire works well as the weapon actually gets more accurate as you shoot it (Battlefield 2142 fans will feel right at home), and because it doesn’t chew through a 100 clip in a flash. M249 frankly speaking sucks, and so I will not review it.

All: M9- Sidearm, 5 shots to the body, 3 shots to the head. A recon’s bestman and everyone’s best friend. Can be aimed much more quickly after a sprint than a longer primary weapon, and the twelve rounds are enough to handle multiple “unexpected encounters”.

All: MP-443-The pea shooter. More ammo and a faster rate of fire than the M9, but noticeably less damage, especially with body shots. Against body armour it's almost useless. However, it’s quiet, which many Recs appreciate.

All: M1911- The classic .45. Great damage and the best general-purpose handgun for unexpected encounters. However its low capacity of 7 rounds means that handling more than one person with a single clip needs a bit of skill… And luck.

Recon: M24- Basic bolt action sniper rifle, not that accurate at long range (don’t trust the crosshair, as the spread is noticeable enough to stop you from getting that perfect headshot. The real crosshair can be expressed as a small circle around the center of the crosshair). The later bolt-actions really beat its pants, but you’ve got to start somewhere. If you really hate wielding it, wait until you unlock the Thompson SMG.

Recon: QBU/Type 88- Semi-automatic Chinese sniper rifle: 1 shot to the head or 3 shots to the body, with a rate of fire as fast as you can tap the trigger. Comes with a nice SVD-style scope for urban sniping. With this, you can be right in the action with your squad as a designated marksman, without worrying about how fast your “well-trained” right hand can recharge that bolt handle.

Recon: SV98- Despite the game giving it lower stats than for the M24, it’s a lot better, some would even say the best sniper in the game. More accurate and a more user-friendly scope, along with a helpful 10 round magazine (5 more than the M24, the same as the Type 88).

Assault: AEK-971: IRL, a great weapon with very little recoil. In-game however, a somewhat different story- low recoil but low damage and accuracy as well. The weird sights make this a personal least favorite.

Engineer: 9A-91 SMG- a good basic personal defense weapon. Some would say the 20 rounds are not enough for the need, but that applies only to certain playstyles. Dedicated tank-hunters won’t have much of a problem, especially since all engineer weapons are silenced anyway. The SCAR-L is simply a 30 round version of this, with some tiny differences.

Engineer: RPG-7- your basic rocket-propelled grenade. Shoots an unguided, 85 mm shaped charge capable of defeating tank armour and blowing holes in walls. The power of the charge is large enough to kill opponents on the other side of a wall; damage to tanks varies. To destroy a MBT, 4 hits to the front or 2 hits to the side or rear are needed. Use a tracer dart to make your rocket follow and hit helicopters on the move, since the projectiles move rather slow and can be dodged easily.

Next up, another Artist's Corner, and our first politcal RANT!

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